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Taksa: A Game on Disinformation

  • Pradipa P. Rasidi
  • July 6, 2024
  • 12:21 am

Taksa: A Game on Disinformation horizontal poster

Why does disinformation persist in Asia-Pacific, especially Indonesia, despite numerous countermeasures?

One reason may be that current strategies overlooks key aspects of the problem. Predominantly based on inoculation theory, these strategies often focus on digital literacy and fact-checking, emphasising individual vigilance. In Indonesia, this has placed the blame on educational deficiencies, older age groups, and lack of rational deliberation. Many research based on different theoretical variance, however, has questioned the efficacy of such strategies. They have shown that disinformation is linked to complex sociocultural and political-economic processes; exploring the context that enables engagement with disinformation from a first-person perspective instead of placing sole burden on individual technical capacity.

Yet their insights are still largely unrecognised by the public.

As an effort to rethink and recalibrate our approach to disinformation, EngageMedia is developing Taksa: A Game on Disinformation, an interactive story visual novel. Supported by Oxfam*, and developed by Pradipa P. Rasidi in partnership with IOTA Kreatif Media and narrative developer Annas A. Aziz, the single-player video game is informed by the aforementioned disinformation research in the Asia-Pacific, particularly in Indonesia.

An assemble of characters in Taksa, screenshot taken from the game

In Taksa, player takes on the role of a single father navigating a landscape of information amidst a pandemic, making crucial decisions to find a cure for his daughter while rising to popularity due to viral social media posts. Instead of simply teaching critical thinking, the game asks the player whether such skills are sufficient to navigate an “information muddle” in a widespread distrust of public institutions. Offering an immersive experience, the game draws the attention to the structural factors influencing how people engage with disinformation.

TRY THE DEMO (IN INDONESIAN)

LINK TO THE GAME’S WEBSITE (TAKSAGAME.ID)

The full game is planned to be available as a web-based game, as well as ported to Steam as a free-to-play game.

***

*) Disclaimer: This game development is supported by Oxfam International and Oxfam in Indonesia, part of a global movement working to eliminate poverty in more than 90 countries. Oxfam in Indonesia has partnered with local and national entities in eight provinces since 1957 under a Memorandum of Understanding (MoU) with the Ministry of Social Affairs of the Republic of Indonesia. They support the efforts of the government, civil society, and local communities in eradicating poverty by addressing inequalities in Indonesia. The content of this game does not reflect the opinions of Oxfam in Indonesia or the Ministry of Social Affairs of the Republic of Indonesia.

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EngageMedia is a non-profit media, technology, and culture organisation. EngageMedia uses the power of video, the Internet, and open technologies to create social and environmental change.

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